Initial chips: T3000
Nine players to a table.
Game rotation order: Seven Stud, Omaha/8, Hold'em
Rounds: approximately 36 minutes during the structured limit games.
No Limit rounds will be 20 minutes each.
During each round, two of the three games will be played. Hold 'em rounds will be 15 minutes, Seven Stud rounds will be 18 minutes, and Omaha Hi/Lo rounds will be 22 minutes.
|
Level
|
Structure
|
Blinds
|
Antes
|
Bring-in
|
|---|---|---|---|---|
|
1
|
30-60 | 15-30 | 5 | 10 |
|
2
|
50-100 | 25-50 | 10 | 15 |
|
3
|
75-150 | 50-75 | 15 | 25 |
|
10 minute break. Race off T5 chips.
|
||||
|
4
|
150-300 | 75-150 | 25 | 50 |
|
5
|
200-400 | 100-200 | 25 | 75 |
|
6
|
300-600 | 150-300 | 50 | 100 |
|
10 minute break. Race off T25 chips.
|
||||
|
7
|
600-1,200 | 300-600 | 100 | 200 |
|
8
|
1,000-2,000 | 500-1,000 | 200 | 300 |
|
9
|
1,500-3,000 | 800-1,500 | 300 | 500 |
|
10 minute break.
|
||||
At some point we allot 5 minutes to reorganize at the final table (9 handed). If the final table is reached during Level 9, proceed to play No Limit with the Level 10 structure for the remaining Level 9 time, then continue with level 10 (i.e., no further change until Level 11). Otherwise, start playing No Limit at Level 10 even if the final table has not been reached.
20 minute rounds, No Limit Hold'em:
|
Level
|
Blinds | Antes | ||
|
10
|
No Limit | 1,000-2,000 | 200 | |
|
11
|
No Limit | 1,500-3,000 | 300 | |
|
Break for 5 minutes, remove T100 chips.
|
||||
|
12
|
No Limit | 2,000-4,000 | 500 | |
|
13
|
No Limit | 3,000-6,000 | 500 | |
|
14
|
No Limit | 4,000-8,000 | 1,000 | |
|
15
|
No Limit | 5,000-10,000 | 1,500 | |
|
16
|
No Limit | 5,000-15,000 | 2,000 | |
|
17
|
No Limit | 10,000-20,000 | 5,000 | |
Notes: Unlike the TOC, No Limit is scheduled to go into effect at level 10, not at the final table. Otherwise the tournament would probably run too long.
The placement of the button should be determined before play begins, even though stud is going to be the 1st game. During stud, the player who is to have the button in the forthcoming blind-game will hold the button. Should this player be moved the button remains in the spot, and will become a dead button. Should another player be moved into this spot, he/she will inherit the button.
The chip-splitting rule is:
Note that it is possible to get quartered or sixthed out of the tournament.
To facilitate table balancing and fairness, a player chosen to move to balance a table will be selected via position from button instead of from a random draw.
No one will be allowed to bust out because of the chip race. Anyone in such danger will receive one higher denomination chip.
| 1st |
25.00%
|
| 2nd |
18.00%
|
| 3rd |
13.00%
|
| 4th |
10.00%
|
| 5th |
8.00%
|
| 6th |
6.00%
|
| 7th |
4.00%
|
| 8th |
2.75%
|
| 9th |
2.00%
|
| 10th-12th | 1.50% |
| 13th-15th | 1.25% |
| 15th-18th | 1.00% |