BARGE CHORSE Tournament Structure

Initial Chips: T1600

All levels are one rotation of each of three games per table.

Tables will be played 9 handed.

Level
Antes
Bring-in
Blinds
Limit
1
10*
5
5-10
10-20
2
20*
10
10-20
20-40
3
5
20
20-40
40-80
4
10
30
30-60
60-120
5
15
40
40-80
80-160

* The first two levels will have a single ante on the button.

Rules

  1. In the event of any discrepancy in the rules, Michael Patterson's decision will be final.
  2. Each team will consist of six players, and each player will play one of six games: Crazy Pineapple, Hold'em, Omaha High/Low, Razz, 7-Card Stud, and 7-Card Stud High/Low.
  3. Each team puts up $420 ($70 per person). For this they receive T1600 in tournament Chips. No rebuys will be permitted. Each team will toke the dealer $1 when he/she comes into the box (INCOMING!) Toking during play is welcomed but not required. Tokes collected at the end of the tournament will be given to the floor/director.
  4. Each team will be in play on two tables at one time. The flop games (Holdem, Omaha/8, Crazy Pineapple) will be played at one table and board games (Stud, Stud/8, Razz) will be played at the other. At the end of a complete rotation of games, the stakes will be raised and each team's stake will be combined, then divided equally between their two tables and play will continue.
  5. For 2009, the game pairs, in order, will be:
  6. Seating assignments will be determined by random draw prior to the event. The button will start in front of seat 1.
  7. The button rotates through all seats with chips. After the orbit is complete, the next game rotates in. Normal Las Vegas button moving rules will be used (The button is positioned on the player who was the last to pay a small blind).
  8. If 12 or more teams have entered this event it will be a four table event (if there are less than 12 teams it is a two table event). If it is a four table event, both tables will synchronize their play at the end of each orbit. Tables will be balanced to equal size at the end each round if necessary.
  9. In 7-Card Stud ONLY, if there is an open pair on 4th street, a player may make a double-sized bet.
  10. If there are four tables of teams to start the tournament, the tables are combined if/when the total number of teams reaches 9. Once this threshold is reached, each table finishes its current orbit, new seats are drawn for the final table, and play resumes at the same point it left off.
  11. No player may play more than one type of game.
  12. If a player is absent, they are still responsible for the blinds/antes.
  13. If a player is replaced by a substitute, for any reason, he may not re-enter the game.
  14. The tournament ends at the end of the current round (not orbit) after the 3.5 hour mark is reached.
  15. At the end of the tournament, each team receives $1 in cash for each T4 they have remaining. The team with the most cash is declared the winner.