BARGE CHORSE Tournament Structure
Initial Chips: T1600
All levels are one rotation of each of three games per table.
Tables will be played 9 handed.
|
Level
|
Antes
|
Bring-in
|
Blinds
|
Limit
|
|
1
|
10*
|
5
|
5-10
|
10-20
|
|
2
|
20*
|
10
|
10-20
|
20-40
|
|
3
|
5
|
20
|
20-40
|
40-80
|
|
4
|
10
|
30
|
30-60
|
60-120
|
|
5
|
15
|
40
|
40-80
|
80-160
|
* The first two levels will have a single ante on the button.
Rules
- In the event of any discrepancy in the rules, Michael Patterson's
decision will be final.
- Each team will consist of six players, and each player will play one
of six games: Crazy Pineapple, Hold'em, Omaha High/Low, Razz, 7-Card Stud,
and 7-Card Stud High/Low.
- Each team puts up $420 ($70 per person). For this they receive
T1600 in tournament Chips. No rebuys will be permitted. Each team
will toke the dealer $1 when he/she comes into the box (INCOMING!) Toking
during play is welcomed but not required. Tokes collected at the end of
the tournament will be given to the floor/director.
- Each team will be in play on two tables at one time. The flop
games (Holdem, Omaha/8, Crazy Pineapple) will be played at one
table and board games (Stud, Stud/8, Razz) will be played at the
other. At the end of a complete rotation of games, the stakes will be
raised and each team's stake will be combined, then divided equally
between their two tables and play will continue.
- For 2009, the game pairs, in order, will be:
- Hold'em & 7-Card Stud
- Omaha High/Low & Stud High/Low
- Crazy Pineapple & Razz
- Seating assignments will be determined by random draw prior to the
event. The button will start in front of seat 1.
- The button rotates through all seats with chips. After the orbit is
complete, the next game rotates in. Normal Las Vegas button moving
rules will be used (The button is positioned on the player who was the
last to pay a small blind).
- If 12 or more teams have entered this event it will be a four
table event (if there are less than 12 teams it is a two table event).
If it is a four table event, both tables will synchronize their
play at the end of each orbit. Tables will be balanced to equal size
at the end each round if necessary.
- In 7-Card Stud ONLY, if there is an open pair on 4th street,
a player may make a double-sized bet.
- If there are four tables of teams to start the tournament, the
tables are combined if/when the total number of teams reaches 9. Once
this threshold is reached, each table finishes its current orbit,
new seats are drawn for the final table, and play resumes at the same
point it left off.
- No player may play more than one type of game.
- If a player is absent, they are still responsible for the blinds/antes.
- If a player is replaced by a substitute, for any reason, he may
not re-enter the game.
- The tournament ends at the end of the current round (not orbit)
after the 3.5 hour mark is reached.
- At the end of the tournament, each team receives $1 in cash for
each T4 they have remaining. The team with the most cash is declared
the winner.